Friday, 8 April 2016

1.13 Quest Part 2

Legacy walks Leo with Allison and Cain behind her as their group follows the goblin scouts back to their camp.

The camp is in the middle of a local forest and Legacy grins as the sun rays break through the tree coverage. Jaylyn made the world a very beautiful one, a testimony to the skill of her niece.

“We’re almost there,” says Leo as he draws his steel halberd.

Despite initial using a sword, Leo has grown to favour the halberd, gaining a fondness for the weapon. Allison has been using a long sword while Cain is using a battle axe. Legacy on the other hand, is sticking to Gord’Ang as she is able to summon it within the game.

Which means I have a ridiculously overpowered weapon that can take on even the strongest enemies in the game.

“How large is this camp?” asks Cain, “We have half-a-dozen scouts here so it must be pretty large.”

“I’ll tell you once we get in sight of it,” replies Leo.

“I’ll go ahead,” says Legacy as she parkours up into a tree.

One of the good things about being able to access the skills and memories of the past Guardians is that Legacy has picked up plenty of hard to learn, but very useful skills. Now not only can she free-run through urban environment like most practitioners of the art, but also natural ones as well.

She gracefully leaps across the tree tops before coming to a halt in one of the trees overlooking a clearing. The goblin raiding party has made camp within the clearing.

There are the six goblin scouts they have been tracking in addition to the five others that Legacy can see. There are is also the more troublesome problem of ten goblin warriors.

While the goblin scouts have light leather armour, short bows and short swords, the goblin warriors are both better fighters and better equipped. They have crude copper chainmail armour and plate helmets in addition to wielding bronze shields and assorted iron weaponry.

Not only that, but the goblin warriors have better stats with significantly higher health. Legacy would trouble dealing with five goblin warriors on her own let alone ten.

Good thing I’m not on my own.

She makes her way back to the others and drops down from the leafy branches in front of her teammates.

“I found the goblin camp ahead,” says Legacy, “It is in a clearing.”

“How many enemies are there?” asks Leo.

“I spotted eleven scouts and ten warrior,” answers Legacy.

Both Cain and Allison cringe while Leo snorts.

“That isn’t so bad,” says Leo.

“Says the guy who has more levels than the rest of us combined,” retorts Allison.

“Okay, you got a point there,” admits Leo, “So how do we do this?”

“You take point of course,” says Cain.

“That is a given,” replies Leo, “So I take point with you and Allison supporting me?”

“Sounds good,” says Allison.

“I’ll take the rear and try and get around the flanks,” says Legacy.

“Good idea Legacy,” replies Leo, “So we all know the plan? Good.”

Legacy lets the others take the lead before following as the rearguard.

“Just remember, there may be more than just what I spotted,” says Legacy.

“We know,” replies Cain.

“A group this large should have more scouts and at least one spellcaster,” says Leo, “Trust me, Jaylyn and I were the ones to program encounters like this.”

“They’ll have a mage?” says Allison, “Crap.”

“I can take their spellcaster,” replies Leo, “Plus with our weapons and armour forged by yours truly, we should be near impossible to be killed by the goblins even if they have ten warriors and a spellcaster.”

“Good point,” says Allison, “We shouldn’t get sloppy though.”

“Yeah, always expect the enemy to have something capable of taking you down,” agrees Leo, “That applies to the real world as well.”

“We’re almost there,” says Legacy, “Just past these trees.”

As they get past the trees, the four Guardsmen reach the clearing full of tents, equipment and goblins.

“Charge!” yells Leo as he breaks into a charge, his shield in his right hand while his halberd is in his left.

Allison and Cain both follow him as he slashes the closest goblin scout with his halberd. The single attack inflicts significant damage with the scout’s floating health bar drops by almost two thirds from the green into the orange.

As Leo finishes off his opponent with a swipe of his halberd, Cain swings his halberd at another goblin scout. It dodges out of the way and Cain’s battle axe slams into the ground, but Allison follows up with an attack of her own.

She uses a ‘Skill’, special martial attacks that deal extra damage, but have to be done in a certain way to work. They also use up Stamina, which matters little in short battles, but can be very important in prolonged engagements.

Her Skill Prepared Stab is already at Level 6 and the goblin scout’s health bar drains to zero as Allison runs it through with her long sword. The scout screams before shattering into shards of red digital light.

As her three companions engage the bulk of the goblin forces, Legacy heads around the right side to take on two goblin scouts that are apart from the main group.

She stabs at the closest, Gord’Ang going past the scout’s own crude metal blade and into the shoulder. Its health bar drops by about a third into the mix between the orange and yellow and the goblin scout staggers backwards.

The other goblin scout as darted around Legacy and she realises her mistake too late as it slashes her with its short sword.

1 comment:

  1. So this is just a continuation of the previous segment. The only real importance to it is showing some of Legacy's skills due to being the Guardian and a preference of one of the other Guardsmen. I could name them, but I don't want to be blanant in pointing something out.

    So next time, Legacy has a nice fight with her virtual goblin foes.

    ReplyDelete