Wednesday, 8 June 2016

1.14 Slaughter Part 12

Gears roars in anger as he guns down another fast runner of Necromantress’ horde. The supervillainess is now focusing on protect herself rather than expanding her horde as she is using all of her undead to defend herself from Gears instead of sending them out to create more corpses for her to use like she usually does.

Gears hates Necromantress and hates fighting her undead. They might be monsters now, but each one was originally a person who happened to be at the wrong place at the wrong time and the majority are locals.

In fact, Gears has recognised multiple faces amongst the undead. The sight of each one increases his rage and his hatred of Necromantress even further, fuelling his determination to stop her.

Monsters like her should not be able to exist.

And they will not if we have anything to do about it.

He holsters his pistol as the empty mag is auto-ejected and Gears draws his latest invention. In Eldrim, he has been using the halberd as his favoured weapon and has made himself one in real life.

The pole is shorter than a conventional halberd, only a metre long while the axe blade is slightly curved. The axe blade, the spike and the thorn are all molecular edged and made from Heavy Gardium while the pole is made of normal Gardium.

Unlike a conventional halberd, Gears’ Gardium halberd is meant to be used to be used onehandedly by somebody with good protection, strength and speed.

Not only that, but he has upgraded the hilt with a magnetic attachment that allows him to summon it back to him and the halberd blade head has a limited electric and electromagnetic charges to it, powered by an ElecMag extractor.

Two heavy zombies stand between Gears and the fleeing Necromantress. From his experience and what information he has read about Necromantress, these heavy zombie are extremely tough with super strength and regeneration while also being slow and heavy.

Like some kind of revenant I suppose.

With a battle cry, Gears slashes at the throat of the closest before stabbing the spike of his halberd into the head of the second. He jumps backs as both undead freaks gurgle at him.

While both are injured, neither has suffered ant significant damage.

Looks like we’ll just have to cut the knot to get to Necromantress before she gets away.

A smash and bash?

You guessed it.

Using the mass and power of his armour and the momentum and speed of his KEPs, Gears smashes past both heavy zeds before flying down the street at Necromantress as the gothic Aphrodite flees.

Gears slams into her, tackling Necromantress to the ground. He lands on top of her, pinning her against the road. As he looks into her terrified eyes, Gears raises his halberd in preparation to strike down Necromantress.

Now this monster dies.

“Mercy,” croaks a scared Necromantress before Gears can make the final strike.

What now?

She is a monster. She deserves to die.

But to kill her now would require striking down Necromantress in cold blood.

An act of murder.

For the greater good.

She and the rest of the filth that makes up the Slaughter Seven have attacked our team, our hometown, our people and our loved ones. They all need to die!

So we just sacrifice our morals and principles then?

Our loved ones and those we care about are more important than any ideas and thoughts.

These are more than just thoughts and ideas!

Enough!

“Surrender,” demands Gears as he glares at Necromantress as the tip of his halberd touches her throat, “And rid your monsters of their unnatural life.”

“Yes, of course,” whimpers Necromantress as Gears stares in disgust.

Gears glances behind him at the two heavy zombies. Both of the unnatural abominations have toppled over and now lie lifeless on the ground. His gaze lingers for a moment before Gears turns his attention back to Necromantress.

“Let me make one thing clear,” hisses Gears as Necromantress cowers under his angry gaze, “If you start killing again or try to escape or get away, I will kill you without hesitation. No second chances. Are we clear?”

Necromantress makes a whimpering noise and Gears feels what little of his patience with her remains rapidly draining.

“I said ARE WE CLEAR!” yells Gears at Necromantress, making her flinch.

“Yes, yes we are!” cries Necromantress, tears leaking from her eyes.

“Good,” snarls Gears as he picks up Necromantress with his free hand.

He fires up his KEPs, taking them both into the sky.

What do we do with Necromantress now?

Drop her off somewhere secure until this is all over.

The police station is still intact, safe and well-defended.

Good idea. We’ll drop Necromantress off there and then go and help one of the others.

Gears turns and flies towards the police station. As he soars through the air, Gears looks at the status of the rest of his team as the Guardsmen battle against the Slaughter Seven.

Hmm, Defender and Protector are rallying at the Fowler Manor with Alexandria and Glowbug while Guardian has fallen. Nothing to worry about there.

Friend and most of the Slaughter Seven’s lackeys are dead. Aquiline, Sinister Man and Murderiser have fled and gotten away. Hackjob is pinned down by Sentinel while Murder Wolf has fled into the woods. Demonica is also attempting to get away while the rest of the Slaughter Seven’s organisation is scattering as their leaders fall.

What about Joan?

She is safe.

Good.

1 comment:

  1. So this upload. I'll be honest, I wanted to show how Leo is...something that I can't freaking remember. In general, I'm not pleased with this. I rewrote it a few times, but I just couldn't get it right and I just wanted to get the chapter over and done with. So I decided this was decent enough and went with it.

    Anyway, I don't really want to talk about this post and it should be obvious what it is about.

    So next time, interlude that I don't want to mention before I post it.

    ReplyDelete